Personal school project, nothing course bound. Should first note that this is a sculpt I've been working on and the basemesh isnt my own, so to give credit it was done by Samuel "arshlevon" Sharit and was available at http://wiki.polycount.com/BaseMesh
What I do take credit for however is the modification, sculpting, baking and yadda yadda, everything after the basemesh stage.
The main problem I ran into with this model was that I wanted his robe to be semi-free from the rest of his body, thus giving quite a couple of problems when baking. So after the sculpting the majority of my time was put to repairing the normal maps and AO maps, in the end I think the result was pretty good.
Tuesday, 16 November 2010
Saturday, 6 November 2010
Main Project - Sci-fi environment
Tuesday, 2 November 2010
And here comes some older stuff
Should post this too since this blog is the closest thing I have to a portfolio at the moment.
This is a H&K UMP I've modelled, textured and rendered for a school assignment last spring. Rendered in Marmoset toolbag.

And this is from this summer, a model done during the new sculpt summer course. Also rendered in Marmoset toolbag.

And here we have one of the characters in our second game project, an alien golfer for the game Space golf.
This is a H&K UMP I've modelled, textured and rendered for a school assignment last spring. Rendered in Marmoset toolbag.
And this is from this summer, a model done during the new sculpt summer course. Also rendered in Marmoset toolbag.
And here we have one of the characters in our second game project, an alien golfer for the game Space golf.
Monday, 1 November 2010
Sculpt Sculpt Sculpt
Weeell, Ive been fooling around in Zbrush for a couple of days, I think Maya is getting jealous since it crashes even more. But here comes two pictures :D
This would be an Daemonic Imp skull, First time I've ever managed to make a proper "render" in Zbrush without doing a print screen ^^;
And here we have a soldier that's for a mini project in school, he'll be using the cannon I've posted earlier.


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