tag:blogger.com,1999:blog-500605626378036082024-03-13T12:47:45.427+01:00Twisted Polygon- Artblog of Joacim CarlbergAnonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.comBlogger31125tag:blogger.com,1999:blog-50060562637803608.post-35041787800852549962013-09-04T19:51:00.000+02:002013-09-04T19:51:23.514+02:00Yes and I'm back once again, now Its time to get posting stuff and keep the improvement wheel rolling. I've been experimenting for a few days to learn how people create these realistic landscapes in UDK with the help of worldmachine. Most times I've tried earlier just ended with.. well a crash. With a fresher UDK on my computer it finally worked, so now I'm on it to make a good master material to help bring some fidelity to the environment more close on.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-VG89141E9eI/UidxzbQfY_I/AAAAAAAAAN8/vXXgOP9jf2s/s1600/A_Landscape.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="173" src="http://2.bp.blogspot.com/-VG89141E9eI/UidxzbQfY_I/AAAAAAAAAN8/vXXgOP9jf2s/s320/A_Landscape.png" width="320" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-66950872826464250012012-09-20T00:31:00.002+02:002012-09-20T00:31:35.173+02:00Graduated and back in the frayFinally I've graduated, just waiting for that final approval from school and they'll send me my degree!<br />
<br />
It's such a relief too, I was hoping I could juggle portfolio work along with the thesis writing, but life tends to give you other plans. But now it's done, and with that I've been working to get back in the art groove and job searching. As for game art I've now begun to work on environment art aimed at RTS games, so huts away!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-EIKIPLPM_XE/UFpFy5jGr2I/AAAAAAAAAMM/yHXCHfHYoUs/s1600/Concept_RTS_Dwellings_v1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="153" src="http://1.bp.blogspot.com/-EIKIPLPM_XE/UFpFy5jGr2I/AAAAAAAAAMM/yHXCHfHYoUs/s320/Concept_RTS_Dwellings_v1.png" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
First I began with the concepting of course, as in the spirit of the ANNO games, which I love, I thought the design should revolve around the plot in stages. Think a building which goes through stages from mud pile, camp, hut and so forth until it's a proper mansion in itself.</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-GnMQHfrKCAA/UFpF1vIhTyI/AAAAAAAAAMU/p0wj8-eXn4I/s1600/RTS_BlockIn_1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="130" src="http://3.bp.blogspot.com/-GnMQHfrKCAA/UFpF1vIhTyI/AAAAAAAAAMU/p0wj8-eXn4I/s320/RTS_BlockIn_1.png" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
I also did some low poly blocking beforehand to explore a few options of buildings to make, I will probably do more if I decide to do more buildings, but for now I settled on the hut. </div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-shxs9MDkaho/UFpF3f6J5fI/AAAAAAAAAMc/R_jh1QLo_-o/s1600/RTS_WIP_DW2_1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="119" src="http://2.bp.blogspot.com/-shxs9MDkaho/UFpF3f6J5fI/AAAAAAAAAMc/R_jh1QLo_-o/s320/RTS_WIP_DW2_1.png" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
Now this hut I've taken the farthest, it consists of 3 components with its own texture space. The building, the ground "anchor", and the doodahs (which means props I guess, seen it a lot in old game editors). The ide of splitting it up like that was to enable the doodahs to be reused in other building slots as well as giving the option of reposing the plot to give an alternate version of it. <span style="text-align: left;">Stylewise I'm going for a handpainted style, the hut currently takes 400 tris, the ground 40 and the doodahs 415 triangles.</span></div>
<br />
Going to continue working on it tomorrow, curious how big a village I could end up making :D<br />
<br />
Oh, and if you're one of the 1-2 people coming by, do comment! Or critique! I appreciate both equally.Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-1071183234594780502012-06-06T23:09:00.001+02:002012-06-06T23:11:02.289+02:00Medieval constructionMedieval architecture is kinda fun, these buildings were built to be sturdy even with the materials that were('nt) available. But they have that fun idea of settling, that is, they reshape themselves over time depending on their structural integrity and the ground it stands on.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://farm8.staticflickr.com/7249/7092944749_28cf4a9e7f.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://farm8.staticflickr.com/7249/7092944749_28cf4a9e7f.jpg" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
No wonder they medieval cities were so tight, the buildings sure needed their neighbors to hold themselves standing! No but on a serious note though, its quite an important thing to consider, since a medieval building with all straight angles could seem a bit off, unless it just got built. But that's sorta what I've been working a bit with today, building modular pieces for buildings to use in UDK. Also for this I made a new wood texture, yesterday's one didn't quite fit the bill since it looked a bit too worn (that would probably work better as a scaffold piece).</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-9izLhx5qm_A/T8_GkwvdMgI/AAAAAAAAALo/fq-_mLt_1mM/s1600/BuildingModular.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="234" src="http://2.bp.blogspot.com/-9izLhx5qm_A/T8_GkwvdMgI/AAAAAAAAALo/fq-_mLt_1mM/s320/BuildingModular.png" width="320" /></a></div>
I'm still debating how large modular pieces I should do, 256^2 ones or entire floor sections in varying sizes. Also I'll have to experiment in how to get the settling effect with modular pieces, but settling is easier within the wood bars at least. That's was all I got for today, tomorrow I'll see if I can tackle the roofing.Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-78968440572928236762012-06-05T23:55:00.001+02:002012-06-05T23:55:26.444+02:00Back to the battlementsYay, finally the theoretic part of my thesis is done. But now I finally can do what I've been longing for, the actual art. Now this project I'm starting work on will be a quasi-medieval/fantasy village or outpost. It's both for the continuation of my thesis work, and will be a nice addittion to my portfolio as assets gets finished.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-jP_ukYLOVNo/T85_8mUUTkI/AAAAAAAAALc/oMm__RLcZhs/s1600/Wooden+Bar+Modules.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/-jP_ukYLOVNo/T85_8mUUTkI/AAAAAAAAALc/oMm__RLcZhs/s320/Wooden+Bar+Modules.png" width="307" /></a></div>
<div style="text-align: center;">
<span style="font-size: x-small;"><i>(As for what this wall-resting construction could be, I guess a merchant stand or maybe some sort of stable.)</i></span></div>
<br />
Now here we have todays work, at first it started with a sculpt and texturing of a wooden bar, it then evolved into some modular practice. The construction is made from the single model texture and with all the bits and pieces its at about 900 tris, something I think I'll be able to cut down quite a bit if I give it another round of optimizing. But todays biggest timesink I guess was figuring out UDK lightmaps, something I'll have to rework in that model since it could only apply a very basic variant of it.Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-1171542020953213082012-04-29T10:46:00.001+02:002012-04-29T10:48:38.317+02:00Qin Shi Huang Soldier<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-EcoBNbSfqx0/T5z-IJIhzII/AAAAAAAAALE/oXaGHjmrs_c/s1600/Joacim_Carlberg_Renders.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="205" src="http://4.bp.blogspot.com/-EcoBNbSfqx0/T5z-IJIhzII/AAAAAAAAALE/oXaGHjmrs_c/s320/Joacim_Carlberg_Renders.png" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
Yesterday I finally finished up the work sample I was working on, It was quite a fun project to work on and as always a nice learning experience as well. I'm glad it also helped me get better at updating this blog a bit more regularly. Now though I'm back to my thesis writing and hopefully some time can be spent on my entry for the game artisan competition.</div>Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-47106100960384122512012-04-22T17:43:00.000+02:002012-04-22T17:43:00.174+02:00Lynx Viking + I got a combo goingFeels good to actually have been able to make something each day to put up on the blog. Think I'm going to keep it going, no reason to stop the combo!
Nowadays I'm mainly busy with two things, my dissertation/thesis and jobs searching/work sampling. But feeling an upwards swing I think I'm actually going to take some more work on, feels good having stuff to do. So I saw that Game Artisans were holding a new competition, the last one was one of the first I managed to participate in and also complete, so now I'm thinking of joining the new one. Yesterday I sat up late and worked on this concept of a Lynx viking, will be interesting!
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-egWM6qiDCzA/T5Qli4D8V_I/AAAAAAAAAK0/cmw889yeQSs/s1600/LynxWarrior.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="232" src="http://2.bp.blogspot.com/-egWM6qiDCzA/T5Qli4D8V_I/AAAAAAAAAK0/cmw889yeQSs/s320/LynxWarrior.png" width="320" /></a></div>Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-66804189756622399532012-04-21T02:07:00.002+02:002012-04-21T02:09:12.112+02:00Tech ReaperDid some late night doodling.<br /><br /><a href="http://4.bp.blogspot.com/-BNtH5JrYu1A/T5H6mY2DLnI/AAAAAAAAAKk/si11WyN1Vt4/s1600/RobotReaper.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 217px;" src="http://4.bp.blogspot.com/-BNtH5JrYu1A/T5H6mY2DLnI/AAAAAAAAAKk/si11WyN1Vt4/s320/RobotReaper.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5733639338030476914" /></a>Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-64608793827041952012012-04-20T23:39:00.003+02:002012-04-20T23:43:16.156+02:00Chinese warrior - p2Continuing from the concept I posted last time, I've now gone ahead on the modeling part. Still lots of optimizing to do, but these are the parts that will be included. I got some triangles to spare, but I hope after the optimization that I'll be able to put in some extra things.<br /><br /><a href="http://4.bp.blogspot.com/-Hjzp3PB039w/T5HX6lfu4OI/AAAAAAAAAKY/dIf_oI5g_8A/s1600/QinShiHuang-Era-Soldier-ModelingPart1.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 305px;" src="http://4.bp.blogspot.com/-Hjzp3PB039w/T5HX6lfu4OI/AAAAAAAAAKY/dIf_oI5g_8A/s320/QinShiHuang-Era-Soldier-ModelingPart1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5733601202116944098" /></a>Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-1019833706326725192012-04-20T00:11:00.002+02:002012-04-20T00:12:29.461+02:00Chinese warrior<a href="http://4.bp.blogspot.com/-mtSRxEOD-EM/T5CNtkOv44I/AAAAAAAAAKM/shqNVhDmZ_o/s1600/QinShiHuangSolider_Concept.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 204px;" src="http://4.bp.blogspot.com/-mtSRxEOD-EM/T5CNtkOv44I/AAAAAAAAAKM/shqNVhDmZ_o/s320/QinShiHuangSolider_Concept.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5733238139601806210" /></a><br />A work sample I'm currently working on, concept stage done, now to get some modeling done.Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-14843217699853721702012-02-23T11:41:00.004+01:002012-02-23T11:46:22.261+01:00Updates<div style="text-align: center;"><span ><u><br /></u></span></div><br /><a href="http://1.bp.blogspot.com/-BKuOB5ME0tU/T0YYkviSrPI/AAAAAAAAAJw/w-7J2TMb7hA/s1600/TextureBlending.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 194px;" src="http://1.bp.blogspot.com/-BKuOB5ME0tU/T0YYkviSrPI/AAAAAAAAAJw/w-7J2TMb7hA/s320/TextureBlending.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5712280196880706802" /></a><br />Still quite busy with my final thesis/dissertation work, but as I mentioned at an earlier time I signed up for 3D motive and yesterday was mostly spent learning all about UDK transition materials. Now I know a hell of a lot more about the programs node network.<div><br /></div><div>Also, Leeeeeeeeeeerp (UDK users will get this one)</div><div><br /></div><div><a href="http://images.tribe.net/tribe/upload/photo/053/57b/05357be8-451c-4a22-9485-2fbc3729c7dd"><img src="http://images.tribe.net/tribe/upload/photo/053/57b/05357be8-451c-4a22-9485-2fbc3729c7dd" border="0" alt="" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 50%; height: 25%; " /></a><br class="Apple-interchange-newline"></div>Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-43643624795068056782012-02-01T15:32:00.004+01:002012-02-01T15:36:38.582+01:00What's happening this springThis spring I'm back to my studies at Skövde Högskola, this time I'll get that degree. The big advantage from last year is that both my arms are intact at least!<div><br /></div><div>Also, I forgot to mention this in the last blogpost, but as you might have seen if you've kept track of my website is that I participated in a mini challange over at Gameartisans.org a while ago.</div><br class="Apple-interchange-newline"><a href="http://3.bp.blogspot.com/-F5MLhTZu_-c/TylNnf3qoaI/AAAAAAAAAJg/SEXU99VQP8o/s1600/FinalShowKnightoGear.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://3.bp.blogspot.com/-F5MLhTZu_-c/TylNnf3qoaI/AAAAAAAAAJg/SEXU99VQP8o/s320/FinalShowKnightoGear.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5704175744006660514" /></a><div><br /></div>Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-70280292570779572542012-02-01T03:57:00.005+01:002012-02-01T04:05:32.795+01:00I'm back, I'm back, with foliage!Okay, made a short try with Tumblr, didnt work out well, so now I'm back to this blog!<div><br /></div><div>Now I wish a lot had happened during the last year, but its been pretty standstill in many areas, just to give some closure from last year I did finish <a href="http://erafic.deviantart.com/#/d4fss2v">that tank</a>.</div><div><br /></div><div>But now I'm back and going to get things rolling again. Yesterday I subscribed to 3D motive to get access to their tutorials and I'm quite glad I did. I've only plowed through the UDK foliage course so far but I've learned quite a lot about it. Now this was me foliage skills yesterday</div><div><br /></div><a href="http://3.bp.blogspot.com/-2XvnAoTQCbA/TyirfkqiU5I/AAAAAAAAAJY/mzY4QQKrjkE/s1600/ProblemFoliage.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 187px;" src="http://3.bp.blogspot.com/-2XvnAoTQCbA/TyirfkqiU5I/AAAAAAAAAJY/mzY4QQKrjkE/s320/ProblemFoliage.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5703997486971114386" /></a>And this is where I am now.<br /><a href="http://3.bp.blogspot.com/-irJUrcmkSOI/TyirfC4kZOI/AAAAAAAAAJI/ruFlusVAzgk/s1600/BetterFoliage.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 184px;" src="http://3.bp.blogspot.com/-irJUrcmkSOI/TyirfC4kZOI/AAAAAAAAAJI/ruFlusVAzgk/s320/BetterFoliage.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5703997477903164642" /></a><div>Time for more shading tutorials tomorrows :P</div>Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-54192782682944716532011-08-28T16:48:00.004+02:002011-08-28T16:52:31.401+02:00Panzer IV Texturing underway<a href="http://1.bp.blogspot.com/-hrHI3vwpSOg/TlpWJ4LJF0I/AAAAAAAAAIU/0QBoOYeuDus/s1600/WipShot8_Panzer_IV.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 214px;" src="http://1.bp.blogspot.com/-hrHI3vwpSOg/TlpWJ4LJF0I/AAAAAAAAAIU/0QBoOYeuDus/s320/WipShot8_Panzer_IV.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5645919810560268098" /></a>
<br /><div style="text-align: center;"><span class="Apple-style-span" ><u>
<br /></u></span></div>
<br />Status update on the panzer, now here's a shot of the current textures. Still more work to do but its coming along nicely.<span class="Apple-tab-span" style="white-space:pre"> </span><div>
<br /></div><div>
<br /></div>Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-60223883571991815732011-08-16T03:33:00.002+02:002011-08-16T03:35:26.164+02:00<a href="http://1.bp.blogspot.com/-jbslgpeuQ-4/TknJU6Luv2I/AAAAAAAAAIE/HMSUfIbEHGs/s1600/Erafic_Panzer_FirstBakeTest.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 190px;" src="http://1.bp.blogspot.com/-jbslgpeuQ-4/TknJU6Luv2I/AAAAAAAAAIE/HMSUfIbEHGs/s320/Erafic_Panzer_FirstBakeTest.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5641261369311280994" /></a>
<br />Starting to do some preliminary bakes, got some stuff to sort out to get a better result.Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-78659162553067268522011-08-15T18:45:00.003+02:002011-08-15T18:46:36.102+02:00Panzer Lowpoly<a href="http://1.bp.blogspot.com/-T1kllnYRUgM/TklNaassUhI/AAAAAAAAAH8/_fpIpL_mX6M/s1600/Marmoset_lowpoly_Wip.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 254px;" src="http://1.bp.blogspot.com/-T1kllnYRUgM/TklNaassUhI/AAAAAAAAAH8/_fpIpL_mX6M/s320/Marmoset_lowpoly_Wip.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5641125124496970258" /></a>
<br />More work done on my Panzer project, here's the lowpoly as viewed in Marmoset.Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-35108365963306112472011-08-13T03:27:00.003+02:002011-08-13T12:25:28.809+02:00Now I got marmosetFinally own a fine copy of the marmoset toolbag, damn I love it to bits. Sat down and wanted to test out the material features so I sculpted some simple stones, baked the AO and normals and into Photoshop I went. A couple of hours later I finished the texture you will now see below!
<br />
<br />
<br /><a href="http://2.bp.blogspot.com/-lT10tZJMz8A/TkXT3KnW0DI/AAAAAAAAAH0/10TXHrhxa54/s1600/FirstMarmoTexture.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 204px;" src="http://2.bp.blogspot.com/-lT10tZJMz8A/TkXT3KnW0DI/AAAAAAAAAH0/10TXHrhxa54/s320/FirstMarmoTexture.png" alt="" id="BLOGGER_PHOTO_ID_5640147053047107634" border="0" /></a>
<br />Now maya's viewport is a hideous atrocity to look at in comparison.
<br />Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-55488679558721267532011-07-11T23:26:00.001+02:002011-07-11T23:27:48.198+02:00Panzer IV<div style="text-align: center;">Panzers!</div><div style="text-align: center;"><br /></div><div><img src="http://4.bp.blogspot.com/-N31uJCclnbg/ThtqwFiupzI/AAAAAAAAAF4/_pldJfsRoL8/s320/WipShot1_Panzer_IV.png" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 118px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5628209533683672882" /></div><div style="text-align: center;"><br /></div><div style="text-align: center;">Thats what I'm working on</div>Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-58316514777735781842011-06-25T12:43:00.003+02:002011-06-25T12:46:06.597+02:00Drakethingy<a href="http://1.bp.blogspot.com/-nh65jpYqCrs/TgW8Unw7t4I/AAAAAAAAAFw/QQz1losUDq4/s1600/Corruption.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 284px;" src="http://1.bp.blogspot.com/-nh65jpYqCrs/TgW8Unw7t4I/AAAAAAAAAFw/QQz1losUDq4/s320/Corruption.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5622106772299560834" /></a><br />I seriously need to get more of a habit posting up stuff. Been in quite a chasm of unproductivity :|<div><br /></div><div>So as a lifesign here we got a corrupt drake...thingy =P</div><div><br /></div><div><br /></div>Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-57584896555398388072011-02-14T19:12:00.006+01:002011-02-14T22:04:09.548+01:00Using the reference whilst its still there<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-ZUmx91LNtuM/TVlw2LbJQBI/AAAAAAAAAEw/1rtwqyyO2X0/s1600/3DBrutenarm.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 267px;" src="http://1.bp.blogspot.com/-ZUmx91LNtuM/TVlw2LbJQBI/AAAAAAAAAEw/1rtwqyyO2X0/s320/3DBrutenarm.png" alt="" id="BLOGGER_PHOTO_ID_5573610089929588754" border="0" /></a><br />Soo... manage to break my arm a couple of weeks ago, so what better time to sculpt something like this? Not really finished but I felt I needed to update with something ;D<br /><br />:Update 1:<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-GywV3kKS6sk/TVmA1Le0iYI/AAAAAAAAAFE/-V2WuWk9Zns/s1600/3DBrutenarm2.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 276px;" src="http://4.bp.blogspot.com/-GywV3kKS6sk/TVmA1Le0iYI/AAAAAAAAAFE/-V2WuWk9Zns/s320/3DBrutenarm2.png" alt="" id="BLOGGER_PHOTO_ID_5573627664951183746" border="0" /></a><br />Final Update:<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-I98co-wSIUE/TVmYtLL8c-I/AAAAAAAAAFM/2NPkgPJhIo4/s1600/3DBrutenarm3.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 250px;" src="http://4.bp.blogspot.com/-I98co-wSIUE/TVmYtLL8c-I/AAAAAAAAAFM/2NPkgPJhIo4/s320/3DBrutenarm3.png" alt="" id="BLOGGER_PHOTO_ID_5573653915712123874" border="0" /></a>Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com1tag:blogger.com,1999:blog-50060562637803608.post-5432729397534530372011-01-21T14:58:00.004+01:002011-01-21T15:00:49.388+01:00Autumn project 2010Here's the final presentation of my autumn project 2010, my goal was to both get to work with UDK and work with modular modelling for that pipeline.<div>(I recommend watching it in fullscreen)<br /><div><br /></div><div><iframe title="YouTube video player" class="youtube-player" type="text/html" width="300" src="http://www.youtube.com/embed/FDWNZ-W4HO4" frameborder="0"></iframe></div></div>Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-18015472894523634622011-01-21T02:31:00.002+01:002011-01-21T02:33:01.052+01:00Wood<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UVPad3uOto4/TTjiRWSNIdI/AAAAAAAAAEU/5suXh35iUUA/s1600/BPR_Render.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 87px;" src="http://1.bp.blogspot.com/_UVPad3uOto4/TTjiRWSNIdI/AAAAAAAAAEU/5suXh35iUUA/s320/BPR_Render.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5564446127283839442" /></a><br />Wood, practicing on making wood in zbrush ^^<div><br /></div><div><br /></div>Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-50796483439860921452010-12-03T00:04:00.005+01:002010-12-03T00:36:24.679+01:00Project update - Sci fi<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UVPad3uOto4/TPgmy12VW-I/AAAAAAAAAD4/MVZEbrLqX6I/s1600/Pipular_showoff05.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 114px;" src="http://3.bp.blogspot.com/_UVPad3uOto4/TPgmy12VW-I/AAAAAAAAAD4/MVZEbrLqX6I/s200/Pipular_showoff05.png" alt="" id="BLOGGER_PHOTO_ID_5546225595997051874" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UVPad3uOto4/TPgmyQ8DCkI/AAAAAAAAADw/_3UIeebcbv8/s1600/Pipular_showoff04.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 114px;" src="http://3.bp.blogspot.com/_UVPad3uOto4/TPgmyQ8DCkI/AAAAAAAAADw/_3UIeebcbv8/s200/Pipular_showoff04.png" alt="" id="BLOGGER_PHOTO_ID_5546225586088905282" border="0" /></a><br />The project moves forward, now I got some pictures of props and interiors (that aren't hallways).<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UVPad3uOto4/TPgmyO-BCxI/AAAAAAAAADo/eKF-Ipq_pY8/s1600/Pipular_showoff03.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 114px;" src="http://4.bp.blogspot.com/_UVPad3uOto4/TPgmyO-BCxI/AAAAAAAAADo/eKF-Ipq_pY8/s200/Pipular_showoff03.png" alt="" id="BLOGGER_PHOTO_ID_5546225585560292114" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UVPad3uOto4/TPgmxrDxFbI/AAAAAAAAADg/CiqZKivO3Kc/s1600/Pipular_showoff02.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 114px;" src="http://2.bp.blogspot.com/_UVPad3uOto4/TPgmxrDxFbI/AAAAAAAAADg/CiqZKivO3Kc/s200/Pipular_showoff02.png" alt="" id="BLOGGER_PHOTO_ID_5546225575920735666" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UVPad3uOto4/TPgmwzgw8wI/AAAAAAAAADY/403acC0GUZM/s1600/Pipular_showoff01.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 114px;" src="http://2.bp.blogspot.com/_UVPad3uOto4/TPgmwzgw8wI/AAAAAAAAADY/403acC0GUZM/s200/Pipular_showoff01.png" alt="" id="BLOGGER_PHOTO_ID_5546225561009976066" border="0" /></a><br />So far so good, I've learned a lot about Udk since last time, how to get proper shadows and how to work better in a modular way (and how to construct more efficient modules). So far thank you CG textures for the abundant mass of textures to sample and rebuild into the materials. All content is made by me, nothing taken from UDK's packages (at least not any longer ;D).<br /><br />EDIT: Ill go ahead and post a <a href="http://livestre.am/uEXY">link of me running in it on my livestream (NOISEWARNING)</a>Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-62183366284385478472010-12-03T00:03:00.001+01:002010-12-03T00:28:58.849+01:00Not all tries end in successWell I did want to participate in this years pre-dominance war contest but I managed to screw up my own concept planning. I did have one I intended to work with but thanks to the advice of my buddies I ended up remaking it to break my comfort zone (and I'm not meaning that in sarcastic or bad way). Lesson learned that I should take more time to concept ahead, anyway I think I'll go ahead and post what concepts that managed to see the light of day before being put 6 feet under.<br /><div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UVPad3uOto4/TPgqmW8QrsI/AAAAAAAAAEA/M44cJt9znHk/s1600/Thumb_Fail.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 205px;" src="http://4.bp.blogspot.com/_UVPad3uOto4/TPgqmW8QrsI/AAAAAAAAAEA/M44cJt9znHk/s320/Thumb_Fail.png" alt="" id="BLOGGER_PHOTO_ID_5546229779588492994" border="0" /></a>These above were the first ones, stayed too far with concepts I overuse<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UVPad3uOto4/TPgqmnhUG4I/AAAAAAAAAEI/aQdzzQjjzEw/s1600/Thumb_Bug.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 254px; height: 320px;" src="http://1.bp.blogspot.com/_UVPad3uOto4/TPgqmnhUG4I/AAAAAAAAAEI/aQdzzQjjzEw/s320/Thumb_Bug.png" alt="" id="BLOGGER_PHOTO_ID_5546229784038873986" border="0" /></a><br />And this was the one I ended with, the futuristic arachnoid soldier/general thingy. It never got quite finished either.<br /></div>Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-14211200682629034942010-11-16T02:03:00.005+01:002010-11-16T02:20:12.328+01:00Anonymous Mage<span style="font-family:georgia;">Personal school project, nothing course bound. Should first note that this is a sculpt I've been working on and the basemesh isnt my own, so to give credit it was done by </span><a class="http" href="http://arshlevon.cgsociety.org/">Samuel "arshlevon" Sharit</a><span style="font-family:georgia;"> and was available at <a href="http://wiki.polycount.com/BaseMesh">http://wiki.polycount.com/BaseMesh</a><br /><br /></span><span style="font-family:georgia;">What I do take credit for however is the modification, sculpting, baking and yadda yadda, everything after the basemesh stage.<br /><br /></span><div style="text-align: center;"><span style="font-family:georgia;"><span style="font-family:georgia;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UVPad3uOto4/TOHbF3KctlI/AAAAAAAAADQ/0uSld0-GGeQ/s1600/magedude.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 251px; height: 320px;" src="http://3.bp.blogspot.com/_UVPad3uOto4/TOHbF3KctlI/AAAAAAAAADQ/0uSld0-GGeQ/s320/magedude.png" alt="" id="BLOGGER_PHOTO_ID_5539949910396024402" border="0" /></a></span></span>Press images for larger view<br /></div><div style="text-align: center;"><span style="font-family:georgia;"><br /></span><span style="font-family:georgia;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UVPad3uOto4/TOHaoUUwUeI/AAAAAAAAADI/YSWYX7VRMgI/s1600/Mage_Final_Preview.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://1.bp.blogspot.com/_UVPad3uOto4/TOHaoUUwUeI/AAAAAAAAADI/YSWYX7VRMgI/s320/Mage_Final_Preview.png" alt="" id="BLOGGER_PHOTO_ID_5539949402827805154" border="0" /></a></span></div><span style="font-family:georgia;"><br />The main problem I ran into with this model was that I wanted his robe to be semi-free from the rest of his body, thus giving quite a couple of problems when baking. So after the sculpting the majority of my time was put to repairing the normal maps and AO maps, in the end I think the result was pretty good.<br /></span>Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0tag:blogger.com,1999:blog-50060562637803608.post-28813763153799859262010-11-06T19:01:00.006+01:002010-11-06T19:17:14.353+01:00Main Project - Sci-fi environmentAnd here comes a small presentation of my current main project in school, my goal is to create a sci-fi environment in UDK and so far I'm only working with my own meshes, textures and props. Here is a screencap from the latest work on the tube corridors.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UVPad3uOto4/TNWZIIrAeJI/AAAAAAAAAC0/Q1In06rPqaU/s1600/Corridors.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 149px; height: 320px;" src="http://4.bp.blogspot.com/_UVPad3uOto4/TNWZIIrAeJI/AAAAAAAAAC0/Q1In06rPqaU/s320/Corridors.png" alt="" id="BLOGGER_PHOTO_ID_5536499681967765650" border="0" /></a><br /><br />And below are some of the props pulled aside<br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UVPad3uOto4/TNWbn8LcsiI/AAAAAAAAADA/ikBQIijXsM0/s1600/Props.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 274px;" src="http://3.bp.blogspot.com/_UVPad3uOto4/TNWbn8LcsiI/AAAAAAAAADA/ikBQIijXsM0/s320/Props.png" alt="" id="BLOGGER_PHOTO_ID_5536502427393241634" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UVPad3uOto4/TNWYo5NlsLI/AAAAAAAAACk/9-yrXM0NRRY/s1600/Corridors.png"><br /></a>Anonymoushttp://www.blogger.com/profile/05476556176520587714noreply@blogger.com0